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 <title>Typophile - Degree classification...does it REALLY matter? - Comments</title>
 <link>http://typophile.com/node/44938</link>
 <description>Comments for &quot;Degree classification...does it REALLY matter?&quot;</description>
 <language>en</language>
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 <title>true.
-
www.nunocoelho.com</title>
 <link>http://typophile.com/node/44938#comment-279162</link>
 <description>&lt;p&gt;true.&lt;/p&gt;
&lt;p&gt;-&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.nunocoelho.com&quot; title=&quot;www.nunocoelho.com&quot;&gt;www.nunocoelho.com&lt;/a&gt;&lt;/p&gt;
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 <pubDate>Sun, 18 May 2008 04:34:35 -0700</pubDate>
 <dc:creator>Freeza</dc:creator>
 <guid isPermaLink="false">comment 279162 at http://typophile.com</guid>
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 <title>IT is interesting to see how</title>
 <link>http://typophile.com/node/44938#comment-277673</link>
 <description>&lt;p&gt;IT is interesting to see how this thread has morphed.&lt;/p&gt;
</description>
 <pubDate>Sat, 10 May 2008 05:12:27 -0700</pubDate>
 <dc:creator>terminaldesign</dc:creator>
 <guid isPermaLink="false">comment 277673 at http://typophile.com</guid>
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 <title>There are many kinds of</title>
 <link>http://typophile.com/node/44938#comment-277657</link>
 <description>&lt;p&gt;There are many kinds of success. Louis Kahn is one. But think of the standard american paperclip. That is one seriously successful design! If by success you mean ubiquity and such deep penetration into the culture that the design itself ceases to even invite question - almost like air. Agreeing to a kill fee and walking can be a huge success too. I am of course not advocating for any of the above per se. Just saying that inevitably you place your own goal posts and in so doing keep your own score.&lt;/p&gt;
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 <pubDate>Sat, 10 May 2008 00:21:53 -0700</pubDate>
 <dc:creator>Eben Sorkin</dc:creator>
 <guid isPermaLink="false">comment 277657 at http://typophile.com</guid>
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 <title>James,
To say a design was</title>
 <link>http://typophile.com/node/44938#comment-277637</link>
 <description>&lt;p&gt;James,&lt;/p&gt;
&lt;p&gt;To say a design was not successful is not the same thing as saying it was not good. Clients reject excellent designs all the time often for very misguided reasons. But as Ken points out we are in the business of servicing said clients and if the client doesn&amp;#8217;t get what they want we have not done our job. Sometimes the best thing to do is agree on a kill fee and walk away.&lt;/p&gt;
</description>
 <pubDate>Fri,  9 May 2008 17:48:58 -0700</pubDate>
 <dc:creator>pattyfab</dc:creator>
 <guid isPermaLink="false">comment 277637 at http://typophile.com</guid>
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 <title>If the client went to a</title>
 <link>http://typophile.com/node/44938#comment-277621</link>
 <description>&lt;p&gt;&lt;cite&gt;If the client went to a different designer for his next project, or didn’t pay for all the time spent on revisions, the design was not successful&lt;/cite&gt;&lt;/p&gt;
&lt;p&gt;By that measure Louis Kahn is among the worst architects in history.&lt;/p&gt;
</description>
 <pubDate>Fri,  9 May 2008 15:54:57 -0700</pubDate>
 <dc:creator>James Puckett</dc:creator>
 <guid isPermaLink="false">comment 277621 at http://typophile.com</guid>
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<item>
 <title>Every version was a</title>
 <link>http://typophile.com/node/44938#comment-277614</link>
 <description>&lt;p&gt;&lt;em&gt;Every version was a successful design, but the client could not be satisfied because the client was stupid and refused to be satisfied.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;If the client went to a different designer for his next project, or didn&amp;#8217;t pay for all the time spent on revisions, the design was not successful. This is a business. We provide a service for money. Ideally, we also like what we do.&lt;/p&gt;
</description>
 <pubDate>Fri,  9 May 2008 15:23:03 -0700</pubDate>
 <dc:creator>KenBessie</dc:creator>
 <guid isPermaLink="false">comment 277614 at http://typophile.com</guid>
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<item>
 <title>…if your client is not</title>
 <link>http://typophile.com/node/44938#comment-277603</link>
 <description>&lt;p&gt;&lt;cite&gt;…if your client is not ultimately satisfied with the work, then your design was not successful, regardless of whether or not you agree with him.&lt;/cite&gt;&lt;/p&gt;
&lt;p&gt;Rubbish. A design can be quite successful and never satisfy the client, because clients  may simply be stupid and desire random changes that undermine the requirements they set forth in the first place. Sometimes the designer has failed to communicate why the design works in a way the client can understand, but sometimes the client is just plain stupid.&lt;/p&gt;
&lt;p&gt;I once worked for a client who requested an advertisement on a very short timeline, designed to fit into an existing campaign. Several successful ads were produced, the client chose one…and requested a minor aesthetic change. The change was made, and then the client requested another, and another and so on. Fourteen color shifts, shadow angles, weight changes, etc. later the window of opportunity was past and the ad died. Every version was a successful design, but the client could not be satisfied because the client was stupid and refused to be satisfied.&lt;/p&gt;
</description>
 <pubDate>Fri,  9 May 2008 14:18:16 -0700</pubDate>
 <dc:creator>James Puckett</dc:creator>
 <guid isPermaLink="false">comment 277603 at http://typophile.com</guid>
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<item>
 <title>And about recognizing that</title>
 <link>http://typophile.com/node/44938#comment-277591</link>
 <description>&lt;p&gt;&lt;em&gt;And about recognizing that if your client is not ultimately satisfied with the work, then your design was not successful, regardless of whether or not you agree with him.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Very true.&lt;/p&gt;
</description>
 <pubDate>Fri,  9 May 2008 12:55:47 -0700</pubDate>
 <dc:creator>Miss Tiffany</dc:creator>
 <guid isPermaLink="false">comment 277591 at http://typophile.com</guid>
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<item>
 <title>It isn’t about becoming</title>
 <link>http://typophile.com/node/44938#comment-277567</link>
 <description>&lt;p&gt;&lt;cite&gt;It isn’t about becoming tough. It is about understanding. Understanding the clients needs in terms of how you can solve them with what you have to offer.&lt;/cite&gt;&lt;/p&gt;
&lt;p&gt;And about recognizing that if your client is not ultimately satisfied with the work, then your design was not successful, regardless of whether or not you agree with him. It can be extremely frustrating when a client asks you to do something you don&amp;#8217;t want to (I&amp;#8217;m dealing with this right now on a book cover) but you need to pick your battles and if you alienate the client you lose the client. Some are worth losing, but in this economy... that&amp;#8217;s not a luxury I want to take. It can also be hard to avoid &amp;#8220;design fatigue&amp;#8221; which is that point in the design process where you are willing to do almost whatever they ask in order to get the job DONE and your invoice paid. It happens, and the more experience you have (and the more extensive portfolio) the easier it is to accept that some jobs are just not going to end up in your portfolio.&lt;/p&gt;
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 <pubDate>Fri,  9 May 2008 11:29:03 -0700</pubDate>
 <dc:creator>pattyfab</dc:creator>
 <guid isPermaLink="false">comment 277567 at http://typophile.com</guid>
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<item>
 <title>I was a student that had to</title>
 <link>http://typophile.com/node/44938#comment-277535</link>
 <description>&lt;p&gt;I was a student that had to be reduced to tears before I really grasped what it was I was attempting to do. Yeah, I think the teacher was a little over the top, but his kind of teaching put me on the right track. When I became a teacher I consciously avoided doing what he did, but never forgot the lesson he taught me. In school the teacher was the client, so I always worked to please the teacher. I was lucky. I had teachers that I could trust in that I knew if they approved of my work it meant it was good. In life I work to please the client. Underlying all of this &amp;#8220;pleasing of others&amp;#8221; is me making sure I think I&amp;#8217;m still doing good work.&lt;/p&gt;
&lt;p&gt;It isn&amp;#8217;t about becoming tough. It is about understanding. Understanding the clients needs in terms of how you can solve them with what you have to offer.&lt;/p&gt;
</description>
 <pubDate>Fri,  9 May 2008 09:38:51 -0700</pubDate>
 <dc:creator>Miss Tiffany</dc:creator>
 <guid isPermaLink="false">comment 277535 at http://typophile.com</guid>
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<item>
 <title>And yet... people keep</title>
 <link>http://typophile.com/node/44938#comment-277534</link>
 <description>&lt;p&gt;And yet... people keep hiring Louise Fili.&lt;/p&gt;
</description>
 <pubDate>Fri,  9 May 2008 09:33:27 -0700</pubDate>
 <dc:creator>pattyfab</dc:creator>
 <guid isPermaLink="false">comment 277534 at http://typophile.com</guid>
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<item>
 <title>“a tough cookie could turn</title>
 <link>http://typophile.com/node/44938#comment-277528</link>
 <description>&lt;p&gt;&amp;#8220;a tough cookie could turn so hard, so nasty...it might start hurting others.&amp;#8221;&lt;/p&gt;
&lt;p&gt;But tough nasty cookies don&amp;#8217;t get return work. The trick is, the client gets to be nasty but the designer has to remain calm and positive. This is the thick skin part and why good people skills are important for success. Designers provide a service to a client. Clients can choose to use you for that service or hire someone else. Very few very sought after designers have the luxury of choosing clients. Those lucky few did not find themselves in that position by being nasty to clients. Designers have to learn how to be skillful communicators and collaborators. Would you hire someone who was nasty to you? There is a big difference between a designer who has done their homework and speaks effectively and can get their point across without negative behavior and an egocentric bully who is so demanding that nobody will work with them.&lt;/p&gt;
&lt;p&gt;ChrisL&lt;/p&gt;
</description>
 <pubDate>Fri,  9 May 2008 09:22:14 -0700</pubDate>
 <dc:creator>dezcom</dc:creator>
 <guid isPermaLink="false">comment 277528 at http://typophile.com</guid>
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<item>
 <title>In school the crit is always</title>
 <link>http://typophile.com/node/44938#comment-277523</link>
 <description>&lt;p&gt;&lt;cite&gt;In school the crit is always framed as a learning experience. Constructive criticism is what I think they call it. Most client critiques lack this compassionate edge.&lt;/cite&gt;&lt;/p&gt;
&lt;p&gt;Oh I had plenty of non-compassionate art teachers. Students reduced to tears in crits. However, that is good preparation for the working world.&lt;/p&gt;
&lt;p&gt;&lt;cite&gt;the truth of the matter is that most schools teach fantasy-land work so if there is a problem at all it is schools not putting the students under real-world production problem solving.&lt;/cite&gt;&lt;/p&gt;
&lt;p&gt;This statement is the source of my bias against design school. Plus I found design school grads often had a sense of entitlement - walk right in and expect to be handed plum design work rather than do whatever you&amp;#8217;re handed, keep your eyes open, have a good attitude and earn the right to do the good projects.&lt;/p&gt;
</description>
 <pubDate>Fri,  9 May 2008 08:44:31 -0700</pubDate>
 <dc:creator>pattyfab</dc:creator>
 <guid isPermaLink="false">comment 277523 at http://typophile.com</guid>
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<item>
 <title>I see being a tough cookie</title>
 <link>http://typophile.com/node/44938#comment-277519</link>
 <description>&lt;p&gt;I see being a tough cookie helps. Sometimes, a tough cookie could turn so hard, so nasty...it might start hurting others. SIlly cookie.&lt;/p&gt;
</description>
 <pubDate>Fri,  9 May 2008 08:33:58 -0700</pubDate>
 <dc:creator>missgiggles</dc:creator>
 <guid isPermaLink="false">comment 277519 at http://typophile.com</guid>
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<item>
 <title>“Most client critiques</title>
 <link>http://typophile.com/node/44938#comment-277514</link>
 <description>&lt;p&gt;&amp;#8220;Most client critiques lack this compassionate edge.&amp;#8221;&lt;/p&gt;
&lt;p&gt;Unquestionably true! :-)&lt;/p&gt;
&lt;p&gt;ChrisL&lt;/p&gt;
</description>
 <pubDate>Fri,  9 May 2008 08:19:33 -0700</pubDate>
 <dc:creator>dezcom</dc:creator>
 <guid isPermaLink="false">comment 277514 at http://typophile.com</guid>
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<item>
 <title>Degree classification...does it REALLY matter?</title>
 <link>http://typophile.com/node/44938</link>
 <description>&lt;p&gt;Does it matter what degree classification you have? I mean a 1st or 2:1 or do you think too many people think too much about it, as they never get asked what classification they get in employment. Do they? At the 4 designers conference in London, they mentioned the fact that no one asks about it. Is this a good attitude to give out to students or erm...bad? WOuld just liek your views on it. Thanks.&lt;br /&gt;
PS isn&amp;#8217;t it the attitude, the personality, the way one thinks and the passion for design that REALLY matters or all of the above and more so? Please enlighten me.&lt;/p&gt;
&lt;p&gt;PPS Would you rather be daring when it comes to design and fail or would you be safe and get a good grade?&lt;/p&gt;
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 <comments>http://typophile.com/node/44938#comments</comments>
 <category domain="http://typophile.com/taxonomy/term/4">General Discussions</category>
 <pubDate>Sat,  3 May 2008 05:12:06 -0700</pubDate>
 <dc:creator>missgiggles</dc:creator>
 <guid isPermaLink="false">44938 at http://typophile.com</guid>
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