dialogue revised - new weights

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jonathan bennett's picture
Joined: 25 Jan 2007 - 10:05am
dialogue revised - new weights
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posted this a couple of weeks ago had some really could help off people. started work on light and bold weights need people view whether I should go heavy or lighter.

the new weights letterforms need some fine tuning. cheers.

Robert Koritnik's picture
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Joined: 30 May 2007 - 5:52pm
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light is ok, but bold could be a bit bolder from my perspective. But you probably realize you have weight variation within each font? "n"s are all to heavy for each and so are "f"s, "a"s and "t"s.

Endre Berentzen's picture
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Joined: 10 Jan 2007 - 3:23am
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Look at the variations in vertical and horisontal strokes. Especially the g in light is evidence of the problem with visual variation: here the horisontals are to light compared to the verticals.

jonathan bennett's picture
Joined: 25 Jan 2007 - 10:05am
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cheers guys. i think i might make the bold more bold.

André Simard's picture
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Joined: 25 Nov 2004 - 12:11pm
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I like the direction you've given to this typeface. However, I've noticed some irregular junction or non linear line in some glyph, but may be it's the way you want your design. If not, I think you'll have to correct it. See the red line around what I think the problem are.

jonathan bennett's picture
Joined: 25 Jan 2007 - 10:05am
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thanks sim. I gotta sort that g out its dodgy. cheers.

Endre Berentzen's picture
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Joined: 10 Jan 2007 - 3:23am
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Se also the bottom of the O. The inner vector seems to have a glitch.

Jelmar Geertsma's picture
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Joined: 14 Sep 2006 - 9:53am
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I think you should visit all vectors, because most of them look a bit bumpy. None of the curves are really smooth. But ok, that is something you can practice. :)

jonathan bennett's picture
Joined: 25 Jan 2007 - 10:05am
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yeah I've found that taking the drawing illustrator to fontlab really shows up any faults. Fontlab is much more accurate tool but i'm no used to using yet. cheers for the help guys.

Jelmar Geertsma's picture
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Joined: 14 Sep 2006 - 9:53am
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Yeah, FontLab is definitely a very good help to smoothen out the vectors. :)
As long as you use the béziers right, it should be fine (points in extrema, letting handles do the same amount of work, etc.). :)