It’s actually pretty simple. Set up a shape with the gradient on it, set up the extruded path, and then wrap the blended shape over the 3D object using the “map art” option. Then tweak and update to get the gradient you want. Drawing a tapering 3D path is probably the most complex and time-consuming part of process, although I imagine that once you figure out how you’ll be able to do it in about five minutes.
10 Nov 2010 — 3:29am
Gradient Mesh + patience & experience
10 Nov 2010 — 5:00am
That's not as bad as the photorealistic ones...
10 Nov 2010 — 9:35am
It’s actually pretty simple. Set up a shape with the gradient on it, set up the extruded path, and then wrap the blended shape over the 3D object using the “map art” option. Then tweak and update to get the gradient you want. Drawing a tapering 3D path is probably the most complex and time-consuming part of process, although I imagine that once you figure out how you’ll be able to do it in about five minutes.