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A iPhone font question..
Is there any way that I can use / install my font (still a project) on my iPhone so I can use it with the apps, so I can test out ideas for apps that has text editing etc?
Follwing the popularity of the Fontli app on iPhone, we have released Fontli on the Windows Phones (www.fontli.com) ! And with an all-new smashing user Interface! The first truly typography-related application on the Windows app store! Now you see why we are so excited!
The user interface has been completely revamped to use the best of what Windows platform has to offer: the Metro UI. Check out some of the screenshots here http://www.windowsphone.com/en-us/store/app/fontli/0d09f01f-17de-4757-b6... and you will see they are anything but a clone of Fontli on the iPhone.
I'm in a bit of a dilly of a pickle and I was wondering if any of you had a simple answer for me. The problem is this: I am building an iOS app that allows users to create photobooks on their phone. The problem comes in with the type. I have the font sent to -40 tracking in inDesign but unfortunately the iPhone SDK does not allow for tracking between characters without some pretty headache-inducing coding. So now I'm thinking of tacking a different tack: adjusting the tracking in-font using software like FontLab. Any ideas how to do this? Is it even possible?
i would like your help in identifying the typeface of the '86' in the iphone app pictured on the below link. it is sans serif but i'm not sure what it is (not helvetica or primanova).
Does iPad make any use of font hinting, if available, please? I mean not just safari browser, but the device itself, e.g. in purchased apps.
As far as I know, the CoreText rendering engine on Mac OS X completely ignores font hinting and rather employs subpixel antialiasing (source: http://www.typotheque.com/articles/hinting).
However, iOS devices do not use subpixel antialiasing (probably due to portrait/landscape orientation switching) and do only standard "grayscale" antialiasing, which obviously leads to less precise results. So I am wondering whether or not do they make any use of font hinting (to compensate this)?
Announcing Text Dune: a free iPhone app for reading your own notes or Twitter timeline by making text slide over a virtual dune.
Video preview: http://vimeo.com/14476015
Feedback is welcome,
The iPhone OS uses Helvetica/Helvetica Neue (depending on the phone model and its screen resolution).
While most tech blogs praise the decision, I can only remember negative comments from type setters regarding Helvetica's readability in print, compared to Akzidenz Grotesk or other relatives, because the letters look so much alike. This feature was usually regarded as suitable for logos, not for continuous text. Does it work better for longer texts on screen than in print?
Is there a font that would be more suitable for either one of the two iPhone screens than Helvetica/Helvetica Neue? Maybe just for smaller text (10-12 pixel height on an older iPhone screen)? Has anyone experimented with readability on the devices?
Thanks for your opinion and avice!
Hello. I am trying to find some appropriate fonts for a casual iphone game to be used in the HUD (score and other interface elements) and the the main menu. It should have a cartoony look.
Books and articles about typography usually don't mention nothing about cartoon typography. What is considered good taste in this kind of style?
It is difficult to identify what current games are using because the fonts usually have a type treatment. For example, what is the font used in these examples?
Does anyone have experience with embedding fonts for use within an iPhone application. I am looking for technical resources as well as any advice in regards to licensing.
According to Steve Lee, product marketing manager for Monotype Imaging's creative professional division:
Many Web designers have been asking how Monotype Imaging supports iPhone® and iPad® devices using Fonts.com Web Fonts service. These devices are known for superior display quality, and as our testing and usage have shown, there’s no exception when it comes to Web fonts. The iPhone 4, for example, with its 960-by-640-pixel resolution at 326 ppi (higher than early laser printers), renders text that is simply stunning. Web fonts really shine when zooming to see content up close, thanks to their amazing sharpness and clarity.
Our approach to Mobile Safari® support can be summed up in two words: simplicity and control.
Does anyone know why iPhone/iPad/iTouch only supports SVG @font-face implementation, and not TTF or WOFF? Seems strange to me since Apple® Safari® (Webkit) supports TTF from version 3.1 and later. Thanks!
Consider it as the first of a line of experimental apps for the AppStore:
Hi all typography lovers!
I'm a new comer here, and I hope to tell you guys about the iphone app we've finished that's called Helvetication.
My friend Andrew as an graphic/typopgraphy designer himself, always wants to challenge his designer friends about helvetica, but really can't find a good looking one or one that is appealing to him.
We came up with a simple and elegant app that lets you compete with your friends, and also see how well you actually know helvetica (vs arial).
It's only 99 cents, but it's really a lot of fun! and I hope you guys can just try it out
Also please tell us anything we can improve on, as we are going to do upgrades soon and I really hope you all are happy. Thanks!
I've been working on a pet project lately to get a useful mobile experience for Typophile — for those moments when you're on the go and want to get a quick snapshot of what's happening. The design allows you to quickly browse through the latest posts, and jump to the site to get involved if something catches your eye.
It's just a start, but the project has already undergone a number of improvements and revisions, and I'd love to get your thoughts for where you'd like to see it evolve.